blazar is a fair of young contemporary art, a satellite of the Moscow International Contemporary Art Fair cosmoscow. Participants of blazar are not only galleries, but also independent artists at the beginning of their careers, working outside the gallery structures, as well as creative associations, educational institutions and non-profit organizations. The fair is accompanied by an extensive public program, with artist talks, discussions on current topics of the art industry, performances, children's excursions and master classes.
Mila Gushchina, This Whole World, 2024
Julia Virko, Playing the Fool, 2024
Mila Gushchina, Untitled, 2024
Yulia Virko, Your Throw, 2024
Daria Kiseleva, From the series "Clothes", 2024
Games without rules. The concept of the Grabar Gallery stand at the fair is built around the methodology of three artists — Yulia Virko, Mila Gushchina and Daria Kiseleva. Their artistic practice is based on capturing and comprehending visual images from reality. The experience of impressions launches the artists’ game with themselves and with the viewer.
A journey inside herself allows Mila Gushchina to experience moments from her life, visualizing dreams and traumas. Memories like mirages and flashes are intertwined, forming complex hand-embroidered labyrinth panels based on numerous watercolor sketches by the artist.
Mila Gushchina. Vault of Life, 2024
Julia Virko. Travel Kit, 2024
Julia Virko. Hide and Seek, 2024
Mila Gushchina. Ad Astra, 2024
Yulia Virko. Night Break, 2024
Julia Virko. Orange Memories, 2024
Mila Gushchina. From the series "The Path", 2024
Julia Virko. Confetti, 2024
Mila Gushchina. August Nights, 2024
Julia Virko. Classics, 2024
Darya Kiseleva creates ceramic toy objects: although it is not entirely clear how to play with them - perhaps you need to know the rules. Zoomorphic boxes can open right in your hands, or they can run away on their own shiny paws.
Yulia Virko's work is a practice of collecting images in her own and found photographs, book and magazine clippings. Her paintings and experimental works with film are mind games. Sometimes they tell the truth (reflecting, for example, her love of backgammon), and sometimes they create phantom worlds.
The gallery stand becomes a space for a game, the rules of which each viewer will come up with themselves. The exhibition is based on the alternation of works: they hang on the wall or stand on the shelves like strange trinkets that you want to take with you. Most of the works were created by the artists especially for the fair and will be shown for the first time.